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Post by Ultimate Weapon on Aug 21, 2003 15:36:30 GMT -5
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Post by Saucer on Aug 21, 2003 22:17:33 GMT -5
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Post by Ultimate Weapon on Aug 27, 2003 22:00:52 GMT -5
You can run up walls, wholly shit! Not only that, you will can make up combos from the walls too! *wonders how the war hammer will work.* Credit goes to Kendrick from the gamefaqs board: Gameinformer interview: Trying to get new details on Tecmo's upcoming Xbox Ninja Gaiden title has been like trying to squeeze blood out of a turnip. In-house developer Team Ninja, headed by the irreverent Tomonobu Itagaki, has been tight- lipped as usual. That was until we told Itagaki-san that we'd print the elusive nudity code to DCA Xtreme Beach Volleyball in the next issue if he didn't grant us an interview. Thankfully (especially since we were just pulling his leg about the code), he agreed, and now we have 1,000 halogen bulbs shedding light on this impressive title. Team Ninja is well known for crafting some of the best fighting games of all time, and its DOA 3 helped the Xbox weather its stormy first year. Ninja Gaiden star Ryu was a major force in that game, though millions of requests from women for him to show up Speedo<:lad in the volleyball game fell on deaf ears. The main differences between a fighting game and an action game are the controls and how to craft a camera that complements the experience. As far as control, Itagaki knows his ninjas and realizes the need for them to be easily manipulated. He tells us about the first time he played the new game, saying, "I thought simply, 'How can s\Jch a smooth and speedy action game exist?' The player can manipulate Ryu Hayabusa, a character that moves around more quickly than characters in any other game, with control more wired to the senses than in any other game. We were able to implement a control system that brings out every last drop of skill in the player." How does the camera keep up with the lightning-quick exploits of Ryu? How, indeed. It's a problem that plagues most action games - whether they rely on the third-person view of the character's rear end, or go the fixed camera route, which has some jerky shifts. Itagaki gives credit where credit's due, saying, "The camerawork [in Ninja Gaiden] is fantastic. The programmer in our team that spent one year developing this camera engine is one of this year's Team Ninja MVPs!" Whether he gets to sit in on DCA girl auditions as a reward couldn't be verified as of this writing.
As you can see from these screenshots (insert slide whistle sound here), Ryu packs a few implements of demon death. The 01' standby blade is always close at hand, but many of these pictures show off his surprising prowess with nunchuks. The bow and arrow weapon is ideal for picking off enemies from afar, thus helping to avoid getting slimy monster residue on your freshly laundered ninja outfit. With all of these tricks up Ryu's sleeve, Team Ninja is hard at work making sure that his opposition will be able to give him a run for his money. In regards to the bosses, Itagaki says, "They are all brilliantly designed. Right now, we are in the middle of teaching them how to kill Ryu Hayabusa in the most dramatic and incendiary ways possible." Surely, the story behind all of these epic struggles is a grand one; but Itakagi tells us he wants to avoid specifics, and let people discover the plot as they play through the game. Instead, he informed us, "It is the story of the coolest Super Ninja in the world. Remember, this is coming from a guy who loves ninjas so much that his interests got the better of him and he named his organization Team Ninja, so you know I'm serious." The outspoken developer gave us a few more golden quotes, like this one in regards to Ninja Gaiden's graphics compared to those in DCA 3: "I have grown bored with the graphics in DCA 3. Please imagine the graphics that a man who can say this would create." As far as other ninja games, he admits to being a big fan of old-school Shinobi, especially Shadow Dancer for the Genesis. But when asked about Tenchu: Wrath of Heaven, he states, "I have never played it and I have no interest in it." Before the interview closed, Itagaki made one final comment - one that should be very exciting to Team Ninja fans everywhere: "Xbox Live is fantastic. From here on out, our games will actively use Xbox Live as much as possible." To quote Jay in Jay and Silent Bob Strike Back, "I think I just filled the cup."LOL! at this: Itagaki interviews rules!!
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Post by Saucer on Aug 27, 2003 22:29:49 GMT -5
Heh heh, they spent a year working on the camera engine! That's great, because a crappy camera can really ruin a game for you.
Wall moves are cool. The DOA fighting engines make great use of walls for holds, etc.... I wonder how they will fair in Ninja Gaiden? I was debating whether to get this game, since I'm pretty burnt out on 3D adventure games. But I'm getting more and more excited about it. ^^;
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Post by Ultimate Weapon on Sept 17, 2003 12:36:47 GMT -5
Anybody interested in receiving "The Art of Ninja" newsletters from Ayane?? Check this out: www.ninjagaidengame.com/Oh, what is that? Tentative release date in November 2003?? YEES! ;D
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Post by Saucer on Sept 18, 2003 1:15:48 GMT -5
Ummmmmm..........
"The Street Ninja is able to wield a 40oz. in his left hand and a Katana blade in his right. The Art of the Ninja is maintaining focus once the left hand is empty. "
^_^;;;;;;;;;;;;;;;;;;;;
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Post by Ultimate Weapon on Sept 19, 2003 0:28:06 GMT -5
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Post by Saucer on Sept 19, 2003 1:12:16 GMT -5
Notice how they do that alot with XBox games? Panzer Dragoon Orta also had the original game unlockable. ;D
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Post by Ultimate Weapon on Sept 26, 2003 17:29:23 GMT -5
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Post by Pucci on Sept 27, 2003 4:10:41 GMT -5
damn those pics are spectacular!
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Post by Saucer on Sept 27, 2003 16:25:26 GMT -5
Wow, all three? That's a pretty good deal. It's like getting 4 games, instead of one. Ports of old games are always fun. Except for the lack of continues and game saves (yeah, I'm spoiled). ^^;
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Post by Ultimate Weapon on Sept 30, 2003 20:21:33 GMT -5
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Post by Ultimate Weapon on Oct 29, 2003 16:57:07 GMT -5
Argh, they updated the release date to December 2003. I hope it doesn't go as DOAX. It was first mentioned for November 2002, pushed back to December 2002, and later released this year.
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Post by Saucer on Oct 29, 2003 22:54:58 GMT -5
Argh, they updated the release date to December 2003. I hope it doesn't go as DOAX. It was first mentioned for November 2002, pushed back to December 2002, and later released this year. Heh, Team Ninja does have a tendency to keep pushing these release dates. Itagaki is a perfectionist, which I suppose isn't such a bad thing. Well hell, they might just as well push it back to January and release it at the same time as DOAO! Unless they push that back, too. Hey Weapon, did you ever unlock the Ninja Gaiden trailer in DOAXBV? I saw it a couple weeks ago when I was playing it. Pretty crazy game ^_^;;;
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Post by Ultimate Weapon on Oct 29, 2003 23:18:01 GMT -5
Heh, Team Ninja does have a tendency to keep pushing these release dates. Itagaki is a perfectionist, which I suppose isn't such a bad thing. Well hell, they might just as well push it back to January and release it at the same time as DOAO! Unless they push that back, too. You hit the spot, Saucer. Release date NG + 2 months = DOAO release date. Hey Weapon, did you ever unlock the Ninja Gaiden trailer in DOAXBV? I saw it a couple weeks ago when I was playing it. Pretty crazy game ^_^;;; Hell yeah!... and also those DOA2 trailers just get me hyped up about DOAO.
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